Pascal Editor
Pascal Editor is an open-source, local-first 3D building editor built with React Three Fiber and WebGPU. It runs in the browser or from a local CLI and lets AI agents connect through MCP.
Visit pascalorg/editorOverview
Pascal Editor is an open-source, local-first 3D architectural editor built with React Three Fiber and WebGPU. It can run in the browser or from a local CLI, and it provides MCP tools and practical workflows for both humans and AI agents.
Key Features
- Open-source, local-first 3D building editor.
- Built with React Three Fiber and WebGPU.
- Available in the browser and as a local CLI.
- Connects AI agents through MCP tools.
- Includes workflows for both humans and AI agents.
- Hosted preview shows a real home reconstructed in detail.
Use Cases
- 3D architectural and building design for human users.
- AI-agent-assisted design and editing workflows through MCP.
- Exploring detailed home reconstructions in a browser-based hosted preview.
- Local-first operation in the browser or via CLI.
Getting Started
- Run Pascal Editor in the browser or from the local CLI.
- Connect AI agents through MCP.
- Explore the live demo to view a detailed reconstructed home.
Deployment & Requirements
- Supports browser-based or local CLI operation.
- Uses React Three Fiber and WebGPU.
Before You Adopt
- License: MIT. Review its terms before using, modifying, or distributing the project.
- The project is under active development, so API changes may occur across major versions.
- Using the editor may require familiarity with TypeScript and modern CLI workflows.
- Ecosystem extensions may need manual setup depending on environment constraints.